Brawl - Captain Falcon - Subaction - AttackLw3
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Stats
IASA: |
None |
Hitboxes active: |
11-15 |
Hitbox set 0 hits: |
11 |
Subaction Index: |
0x55 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:11-15
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Trip Rate |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
10 |
25 |
75 |
80 |
Normal |
Kick |
0.5 |
6 |
6 |
|
0 |
1 |
10 |
25 |
75 |
40 |
Normal |
Kick |
0.5 |
6 |
6 |
|
0 |
2 |
10 |
25 |
75 |
20 |
Normal |
Kick |
0.5 |
6 |
6 |
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Scripts
Main
- AsyncWait(10.0)
- CreateHitBox(HitBoxArguments { bone_index: 9, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 80, wdsk: 0, kbg: 75, shield_damage: 0, bkb: 25, size: 4.8, x_offset: 0.0, y_offset: -6.0, z_offset: 0.0, tripping_rate: 0.5, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 8, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 40, wdsk: 0, kbg: 75, shield_damage: 0, bkb: 25, size: 4.8, x_offset: 0.0, y_offset: -3.5, z_offset: 0.0, tripping_rate: 0.5, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 6, hitbox_id: 2, set_id: 0, damage: Constant(10.0), trajectory: 20, wdsk: 0, kbg: 75, shield_damage: 0, bkb: 25, size: 4.8, x_offset: -2.8, y_offset: 2.8, z_offset: 0.0, tripping_rate: 0.5, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(5.0)
- DeleteAllHitBoxes
GFX
- AsyncWait(10.0)
- GraphicEffect(GraphicEffect { graphic: 28, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 5.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
SFX
- AsyncWait(10.0)
- SoundVoiceLow
- SoundEffect1(3595)
Other
- AsyncWait(3.0)
- SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 7 }
- AsyncWait(8.0)
- Rumble { unk1: 17, unk2: 0 }
- AsyncWait(21.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 7 }