Brawl - Captain Falcon - Subaction - AttackLw3

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Stats

IASA: None
Hitboxes active: 11-15
Hitbox set 0 hits: 11
Subaction Index: 0x55

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:11-15

Set ID Dmg BKB KBG Angle Effect Sound Trip Rate Shieldstun Hitlag Targets
0 0 10 25 75 80 Normal Kick 0.5 6 6
0 1 10 25 75 40 Normal Kick 0.5 6 6
0 2 10 25 75 20 Normal Kick 0.5 6 6

Scripts

Main

  1. AsyncWait(10.0)
  2. CreateHitBox(HitBoxArguments { bone_index: 9, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 80, wdsk: 0, kbg: 75, shield_damage: 0, bkb: 25, size: 4.8, x_offset: 0.0, y_offset: -6.0, z_offset: 0.0, tripping_rate: 0.5, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  3. CreateHitBox(HitBoxArguments { bone_index: 8, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 40, wdsk: 0, kbg: 75, shield_damage: 0, bkb: 25, size: 4.8, x_offset: 0.0, y_offset: -3.5, z_offset: 0.0, tripping_rate: 0.5, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  4. CreateHitBox(HitBoxArguments { bone_index: 6, hitbox_id: 2, set_id: 0, damage: Constant(10.0), trajectory: 20, wdsk: 0, kbg: 75, shield_damage: 0, bkb: 25, size: 4.8, x_offset: -2.8, y_offset: 2.8, z_offset: 0.0, tripping_rate: 0.5, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  5. SyncWait(5.0)
  6. DeleteAllHitBoxes

GFX

  1. AsyncWait(10.0)
  2. GraphicEffect(GraphicEffect { graphic: 28, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 5.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })

SFX

  1. AsyncWait(10.0)
  2. SoundVoiceLow
  3. SoundEffect1(3595)

Other

  1. AsyncWait(3.0)
  2. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 7 }
  3. AsyncWait(8.0)
  4. Rumble { unk1: 17, unk2: 0 }
  5. AsyncWait(21.0)
  6. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 7 }